게임/POE2

패스 오브 엑자일 2 (PoE2) 0.1.1 패치 정보 + 상향 하향 정보

게임시장 2025. 1. 16. 15:25

Path of Exile 2의 0.1.1 패치가 예고되었습니다. 새로 추가된 맵과 보스전 재시도, 전반적인 상향/하향 조정 등 핵심 사항만 빠르고 정확하게 짚어드립니다.

https://www.pathofexile.com/forum/view-thread/3695606

 

 

0.1.1 패치 노트

이 패치에는 신규 엔드게임 타워 맵, 맵 지역 체크포인트, Arbiter of Ash(재의 중재자) 보스전의 재시도 기회, 그리고 다양한 몬스터 변경, 유니크 변경, 개선사항, 버그 수정이 포함되어 있습니다.

 

업데이트 예정일 

2025년 1월 17일 (시간 미정)

 

요약

상향
 - 복수의 유니크 아이템이 최대 생명력, 저항, 피해 증가 등 다양한 측면에서 상향되었습니다.
 - 방어도 효과가 약 15% 증가했습니다.
 - 맵마다 특화 요소가 더 분명해져 몬스터 수, 상자 수, 추가 콘텐츠(Strongbox, Shrine, Essence 등) 출현 확률이 증가한 맵들이 생겼습니다.
 - 재의 중재자 보스전 재시도 가능 횟수(최대 6회)를 도입했습니다.
 - 때묻지 않은 낙원 고유맵 몬스터가 2배로 늘고, 이 중 마법·희귀 몬스터가 추가 배율로 증가해 파밍 효율이 높아졌습니다.


하향
 - 일부 아틀라스 패시브(예: Radiant Waystones, 소형 Waystone 확률) 가 조정됩니다. (드롭 확률 하향, 몬스터와 상자 수 15% 감소.)
 - 일부 유니크 아이템이 핵심 옵션이 삭제되거나 공격 속도, 방어 증가 효과가 감소합니다.

 

추가
 - 신규 타워 맵 4종(Alpine Ridge, Bluff, Mesa, Sinking Spire).
 - Overseer’s Precursor Tablet(맵 보스 관련 전용 옵션 부여).
 - 맵 지역 체크포인트 추가
 - 세부적인 몬스터 그래픽, 스킬, 시각 효과, UI 개선.
 - Charm UI, Salvage, 소켓 교체, League Migrations 등 편의성 기능 다수 추가.


엔드게임 변경사항

새로운 타워 맵 추가: Alpine Ridge, Bluff, Mesa, Sinking Spire 등 총 4개의 타워 맵 지역이 새로 추가되었습니다.
Lost Towers 맵 지역 리뉴얼: Lost Towers 맵 지역이 개편되었습니다.
Arbiter of Ash 보스전 재시도 기회: 단 한 번만 기회를 주던 Arbiter of Ash 보스전을 최대 6회까지 재도전할 수 있게 되었습니다. 

이 재시도는 “키를 넣은” 당사자만 활성화할 수 있고, 파티원 전체가 동시에 부활됩니다. 맵을 떠나면 시도가 무효 처리되어, 맵에 들어섰던 빌드로 계속 싸워야 합니다. 

난이도가 높을수록 주어지는 재시도 횟수가 적어집니다. 저희는 앞으로 Arbiter of Ash 외의 다른 최종 보스(피너클 콘텐츠)에도 이러한 재시도를 추가할 계획입니다.
Arbiter of Ash 행동 제한: Arbiter of Ash의 'falling flame seed' 스킬은 더 이상 차단할 수 없으며, ‘flaming gale’ 스킬은 블록할 수 없습니다. 

Arbiter of Ash 보스는 등장 시 무적 시간이 길어졌으며, 등장 애니메이션 중 받는 피해가 크게 줄어듭니다. 또한 소환수를 칼로 타격해 일부 스킬을 사용하지 못하게 만드는 빈도가 훨씬 줄어들었습니다.
맵 지역 체크포인트 추가: 맵 지역에 체크포인트가 추가되었습니다.


맵 내 최소 희귀(레어) 몬스터 3마리 보장: 맵 지역에는 최소 3마리의 레어 몬스터가 포함됩니다.
Citadel 등장 위치 조정: Citadel이 Ziggurat Refuge 근처에 더 가깝게 나타날 수 있게 되었습니다.
엔드게임 맵에서 Citadel 시인성 개선: 엔드게임 맵에서 Citadel이 더 눈에 잘 띄도록 개선되었습니다.
맵 UI에 Biome 정보 표시: Atlas UI에서 해당 맵에 마우스를 올리면 이 맵이 속한 Biome이 표시됩니다.


Overseer’s Precursor Tablet 추가: 신규 화폐 아이템 Overseer’s Precursor Tablet이 도입되었습니다. 이는 이미 완성된 Tower에 배치해 맵 보스가 범위 내 유효 맵에 추가되도록 만들 수 있으며, 맵 보스 처치 시 드롭될 수 있습니다. 또한 맵 보스와 관련된 전용 옵션이 부여될 수 있습니다.
맵 특화 방향 조정: 일부 맵은 몬스터 수가 많은 대신 다른 콘텐츠(Strongbox, Essence, Shrine 등) 출현 확률이 낮게 설정되는 식으로, 맵별 특화 요소가 더 뚜렷해졌습니다. 일반적으로, 난도가 높거나 규모가 작은 맵일수록 더욱 강력한 특화 요소를 갖도록 조정했습니다.


여러 맵은 기존 대비 최대 2배에 달하는 상자를 소환하며, 최소 마법(Magic) 혹은 희귀(Rare) 상자 수도 2배까지 증가하도록 조정했습니다.
여러 맵은 기존 대비 최대 2배에 달하는 몬스터를 소환합니다.
여러 맵은 기존 대비 50% 더 많은 마법(Magic) 몬스터를 소환합니다.
여러 맵은 기존 대비 50% 더 많은 희귀(Rare) 몬스터를 소환합니다.
여러 맵은 최소 희귀 몬스터 등장 수가 더 늘어난 반면, 일부 다른 맵은 최소 희귀 몬스터 등장 수가 줄어들었습니다.
여러 맵은 Essence가 등장할 확률이 50% 더 높아졌습니다.
여러 맵은 Strongbox가 등장할 확률이 50% 더 높아졌습니다.
여러 맵은 Shrine이 등장할 확률이 50% 더 높아졌습니다.


Citadel이 등장하는 Biome에서만 나오는 맵들은 Essence, Strongbox, Shrine 등장 확률이 50% 더 높아졌습니다.
언클레임(Unclaimed) 상태의 Hideout 지역은 마법 몬스터가 크게 늘어난 대신 희귀 몬스터가 감소했습니다.
Untainted Paradise 지역 몬스터가 크게 늘어 100% 더 많은 몬스터가 등장하며, 그중 마법 및 희귀 몬스터가 각각 100%씩 추가되므로 결과적으로 4배가량 증가합니다.


Shrine 상호작용성 개선: Shrine의 하이라이트 및 클릭 영역을 개선했습니다.
Simulacrum 난이도 조정: 추가 난이도가 붙은 Simulacrum 인카운터에서 몬스터의 대미지 스케일을 감소시켰습니다.
맵 보스 등장 확률 조정: 맵에서 보스를 만날 확률을 약 4분의 1 꼴로 조정했습니다.
Waystone 드롭 확률 조정: 맵 보스가 현재 등급 이상의 Waystone을 드롭할 확률이 줄어들었습니다(보스 수가 늘어난 것을 반영).


Atlas Notable - Radiant Waystones: 종전 25%에서 15%로 Waystone 드롭 확률 증가 효과가 하향되었습니다.
Atlas Passive - 소형 맵 보스 Waystone 확률: 종전 10%에서 6%로 감소되었습니다.
Delirium Atlas 패시브 "I'm not afraid of you!": Delirium 보스가 Simulacrum Splinter를 100% 더 많이 드롭하도록 변경(기존 50%).
Breach 몬스터, 상자 수 감소: Breach에서 몬스터 및 소형 상자의 수가 15% 감소했습니다.
Simulacrum Splinter 증가: 맵에서 획득 가능한 Simulacrum Splinter가 20% 증가했습니다.
Delirium Waystones 아트 추가: Delirium이 중첩된 Waystones 전용 2D 아트를 추가했습니다.
Crisis Fragment, Breachstone, Simulacrum, An Audience with the King 벤더 판매 가격 조정: 골드 가치가 좀 더 적절해지도록 조정했습니다.

엔드게임 맵 줌 조정: 키보드/마우스 입력 시에도 컨트롤러 입력과 동일하게 멀리까지 줌아웃할 수 있도록 수정했습니다.

 

스킬 변경사항

초과 충전 강타 : “각 후속 여진마다 반경이 0.5m씩 증가(최대 3m)”로 변경되었습니다(기존에는 제한이 없었음).
주운 판금 : 적의 희귀도에 따라 지속시간이 다른 스택을 부여합니다. 일반 몬스터는 1스택, 마법 몬스터는 2스택, 희귀 몬스터는 5스택, 유니크 몬스터는 10스택을 줍니다.


'태풍의 합창' 유니크 목걸이의 낙뢰 스킬 : 이제 Greater Lightning Bolt로 명칭을 변경해, 지팡이에서 부여되는 Lightning Bolt와 구분했습니다. 치명타가 발생한 첫 번째 Greater Lightning Bolt가 이후의 Greater Lightning Bolt를 연쇄 트리거하지 않으며, 기존 대비 약 3.5배 이상의 번개 피해를 줍니다.


템포랄리스 유니크 갑옷: 스킬 재사용 대기시간을 100ms 미만으로 낮출 수 없게 되었습니다.


메타 젬(Meta Gem) : 소켓된 스킬은 더 이상 에너지를 얻지 못합니다.
덩굴 화살 스킬 설명 : 착지 시 적을 명중한다는 점을 명시적으로 설명했습니다.
고통의 공물 스킬 태그 변경: 미니언 스킬과의 일관성을 위해 오라 태그를 제거했습니다(실제 오라는 소환된 미니언이 생성).

 

몬스터 변경사항

Essence 영향을 받는 몬스터: Essence 옵션이 많을수록 몬스터의 체력이 더욱 크게 올라갑니다(“increased Toughness”).
Essence Monolith에서 풀려난 몬스터: 스킬 사용에 약간의 딜레이가 생기도록 조정했습니다.
Forsaken Miner: 수류탄 투척 빈도가 줄어들고, 수류탄 피해가 감소했으며, 시각 효과를 개선했습니다.
Rudja, the Dread Engineer: 수류탄 피해가 Cruel 및 맵 난이도에서 감소했습니다.
Faridun Plaguebringer: Detonate Dead 스킬의 사거리가 줄어들었으며, 스킬 발동 전조가 더 명확해졌습니다.
Lost-men Zealot: Meteor 스킬 사거리가 줄어들었고, 시각 효과도 개선되었습니다.
Lost-men Zealot의 Lightning Storm 스킬: 전조 지점이 아닌 임의의 위치에 낙뢰가 떨어지던 문제를 수정했습니다.
Filthy Crone: 근접 상태일 때 Projectile Vomit 스킬을 사용하지 않으며, 대신 기본 투사체 공격을 하도록 변경했습니다.
Vile Vulture: 도약 공격(Leap) 사거리가 감소했으며, 시각 효과를 개선했습니다.
Vaal Axeman: 도끼 투척 사거리가 감소했습니다.
Filthy First-born: 사망 시 폭발 범위가 줄어들었고, 폭발 범위 시각 효과가 더욱 뚜렷해졌습니다.
Rotting Hulk, Bog Hulk의 토사(Projectile Vomit) 스킬: 피해량이 감소했으며, 캐릭터 바로 앞에서는 사용할 수 없게 변경했습니다.
The Bloated Miller: 슬램 스킬의 실제 타격 지점이 시각 효과와 더 일치하도록 조정했습니다.
Zalmarath, the Colossus: 공격 판정 범위가 시각 효과와 더욱 가깝도록 조정했습니다. 타겟팅 방식도 개선되어, 더 이상 양팔 자체를 타겟으로 삼지 않습니다.
Bahlak, the Sky Seer의 토네이도: 토네이도 발생 시 캐릭터를 조금 밀어내도록 했고, 처음 등장하자마자 주는 피해가 낮고 점차 강해지도록 수정했습니다.
Prowling Shade: 은신 스킬 사용 빈도가 감소했습니다.
Prowling Shades, Gelid Zealots 등의 등장 빈도 조정: 일부 몬스터가 너무 자주 등장하지 않도록 빈도를 조정했습니다.
Vaal Zealot: Eye of Winter 스킬을 연속적으로 사용하는 빈도가 줄어들었습니다.
Fiery Zealot의 Fire Storm 시각 효과 개선
Executioner: 실제 공격 범위가 시각 효과와 더 가깝게 조정되었고, Guillotine Slam 전조가 더 명확해졌습니다.
Cultist Archer: 스킬 시인성이 개선되었으며, Toxic Rain 피해량이 감소했습니다.
Jamanra, the Risen King: 좀비 치마가 죽을 때 터지는 현상을 제거했습니다.
Mighty Silverfist: Commando Roll 스킬의 피해량이 크게 감소했습니다.
Azak Stalker: Slam 스킬 사용 빈도가 감소했습니다.
Walking Goliath: 쓰러질 때 2번 피해를 주지 않으며, 슬램은 중앙부에 더 큰 피해를 주고 가장자리 쪽에는 감소된 피해를 주도록 변경했습니다.
Trial of the Sekhemas의 Urnwalker: 스킬을 시전할 수 있는 거리가 줄어들었으며, 기존에 피해가 잘못 계산되던 문제를 바로잡아서 실제로는 더 높은 피해를 주도록 변했습니다.
Slitherspitter: 투사체 공격으로 2번의 피해를 주지 않으며, 근접 공격은 물리 피해로 변경되었습니다(기존에는 카오스).
Utzaal 지역: 몬스터 밀도가 감소했습니다. 등장 몬스터 중 일부는 더 약한 개체가 등장하도록 조정되었습니다.
Dreadnaught 지역: 몬스터 밀도를 조정해 몰려나오는 상황을 줄였습니다.
Azak Shaman의 Detonate Dead, Vaal Goliath가 죽으면서 남기는 수정체 등: 전조가 더 명확해지고 시각 효과가 개선되었습니다.
Ritual 인카운터의 Chaos Pustule 시각 효과 개선
Trial of Chaos의 Impending Doom: 폭발까지 걸리는 시간이 늘었고, 시각 효과가 개선되었습니다.
Essence of Torment 영향을 받은 몬스터: 앵커(Anchor)를 떨어뜨리는 전조가 개선되었습니다.
Essence of Electricity 몬스터: 범위 폭발의 시각 효과가 개선되었고, 폭발 딜레이가 늘어났습니다.
Volatile Plant: 폭발 전후 단계에서 더 눈에 잘 띄도록 개선되었습니다.
엘리멘탈 폭발(미니언 사망 시 또는 레어 몬스터가 주기적으로 시전): 시각 효과가 개선되었고 폭발 딜레이가 늘어났습니다.
"최대 회복량이 50%로 제한" 오라: 범위가 시각적으로 보이도록 변경했습니다.
몬스터의 에너지 실드: 값이 좀 더 적절하게 변경되었습니다.
Trial of Chaos의 Shielding Monsters 모디파이어 재활성화


일반 변경 및 개선

솔로 셀프파운드(SSF) 리그에서 일반 리그로의 캐릭터 이동(Migrate) 가능: 캐릭터 선택 창의 League Migrations 버튼을 통해 가능합니다.
Strongbox: 적 생성이 훨씬 짧은 시간 안에 몰아서 나오도록 조정되었습니다. 생성 후 나타나는 안개 효과는 적이 모두 등장하면 사라집니다.
Research Strongbox: 만날 확률이 크게 증가했습니다.
Strongbox에서 소환된 몬스터 시인성 개선: 소환된 몬스터에 시각 효과를 추가해 구분하기 쉽게 했습니다.
Strongbox 모디파이어(Volcanic Crag, Lightning Storms, Ice Spikes, Chaos Barrage): 일정 딜레이 후에 발동하도록 변경했습니다.
Charm: 자동 사용 시 캐릭터에 이펙트가 표시되도록 했습니다.
Rune 등의 소켓 아이템 교체: 다른 소켓 아이템을 끼우면 기존 아이템이 덮어써지도록 변경했습니다.
Salvage 기능: Salvage를 시도할 때 인벤토리에서 해체 가능한 아이템이 강조 표시되며, 아이템 소켓 정보도 표시됩니다. 퀄리티가 있는 플라스크도 이제 Salvage가 가능합니다.
방어도(Armour) 효과 향상: 약 15%가량 더 효과가 좋아졌습니다.
몬스터 밀치기: 회피 구르기(Dodge Roll) 중 더 많은 몬스터를 밀칠 수 있게 조정했습니다(대체로 해골보다 작은 몬스터 대상).
Delirium Shard 등 오브젝트: 이제 다른 몬스터에 의해 밀리지 않도록 변경되었습니다.
Ritual 보상으로 Omens 등장 확률 증가
아이템 옵션 수치 조정: 선호도 낮은 일부 옵션의 등장 확률이 줄어들었습니다.
Distilled Emotions(패시브 스킬을 목걸이에 각인하는 데 필요한 아이템): 첫 Distilled Emotion을 주운 뒤에만 패시브 스킬 트리에 표시되도록 변경했습니다.
Trialmaster 보스 방 탈출 포탈 추가
Expedition 디아러그 NPC(벤더) 접근 레벨 제한 제거
Expedition 벤더 상점 레어 아이템 확률 증가: 상점 레벨이 높을수록 레어 아이템이 더 자주 등장하게 되었습니다(기존 상점에는 영향을 주지 않고, 재롤(리롤) 시 반영).
맵 내부 시각 요소 정리: 여러 맵 지역에서 스킬 및 효과를 더 선명하게 볼 수 있도록 불필요한 시각 요소를 줄였습니다.
지속 버프 스킬 젬 튜토리얼 추가: 첫 지속 버프 스킬 젬을 활성화할 때 튜토리얼 팝업이 뜹니다.
캠페인 및 맵 전역 이동 개선: 맵의 지형과 실제 이동 가능 경로 간 불일치가 꽤 있었는데 이를 개선했습니다.
월드 맵 로딩 시간 개선
플레이어 부활 시간 조정: 처음 사망 시 부활 대기 시간이 3초에서 2.5초로 줄었으며, 이후 사망 시 패널티는 2초에서 1.5초로 줄었습니다.
Alva: 플레이어의 Hideout에 배치된 경우 도박(갬블) 기능을 제공합니다.
소환수 범위 이탈 사망 시 부활 처리: 데미지를 받아 죽은 경우가 아닌 범위를 벗어나서 사망한 미니언은 자동으로 플레이어 근처에 즉시 부활합니다.
퀘스트 트래커: 현재 지역과 관련된 퀘스트만 표시됩니다.
Uncut Gem 레벨 표시: 아이템 라벨에 레벨이 표시됩니다.
Charm UI 개선: 남은 충전 횟수와 활성 시간 등이 표시됩니다.
월드 맵 아이콘 갱신: 퀘스트, 인카운터, 아이템 회수 등의 완료 상태를 좀 더 명확히 보여주도록 개선했습니다.
Cosmetic 패널: 전이형(Propogating) Weapon Effect 옵션이 추가되었습니다.
Erian’s Cobble, Heartbound Loop, Ironride, Myris Uxor 유니크: 전용 2D 아트가 추가되었습니다.
Hand of Wisdom and Action 유니크: 3D 아트가 추가되었습니다.
Edyrn’s Tusks, Splinterheart 유니크: 플레이버 텍스트가 추가되었습니다.
Omen of Whittling 사용 후 Chaos Orb 적용 전 미리보기: Chaos Orb로 변경될 옵션이 미리 표시됩니다.
Xyclucian, the Chimera 보스전 및 용암 시각적/퍼포먼스 개선: 성능 저하를 줄임.
밝은 빛/그림자가 많이 생기는 지역(Temple of Kopec, The Ziggurat Refuge 등): 퍼포먼스 최적화를 통해 텍스처 미로딩 현상 등을 완화했습니다.
Ziggurat Encampment 응답성 개선: 텍스처 로딩 문제 감소를 위해 최적화했습니다.
Burning Ground: 지형 상 인터랙터블(레버 등) 아래에서는 생성되지 않도록 했습니다.
맵 입구 근처 몬스터 제거: 맵 입장 직후 몬스터에게 공격받는 상황을 방지했습니다.
Honour Resistance 키워드 추가
Delirium 몬스터 등장 애니메이션 중 무적 해제: 등장 중에도 타겟팅이 가능하게 변경되어, 등장 중에 캐릭터를 밀치는 문제가 사라집니다.
다른 행동 중에도 아이템 줍기 및 상호작용 가능
WASD 이동 사용 시 Attack in Place 옵션 개선: 이동 중 사용 가능한 스킬에 영향을 주지 않도록 수정했습니다.
사운드, 그래픽, 효과 및 환경의 점진적 개선

 

유니크 고유 아이템 변경사항

Alkem Eira 유니크 방패
최대 마나가 +15~30에서 +50~70으로 변경되었습니다(이미 소지하고 있는 기존 아이템도 Divine Orb를 사용하면 업데이트할 수 있습니다).
Arvil’s Wheel 유니크 방패
방어 확률 증가 옵션이 제거되었습니다. 대신 최대 생명력 +40~60 및 최대 마나 +40~60 옵션이 부여되었습니다.
Ashrend 유니크 몸통 방어구
화염 저항이 20~30%에서 30~40%로 증가했고, 힘 +10~20이 추가되었습니다.
Asphyxia’s Wrath 유니크 화살통
공격 시 냉기 피해 3~4에서 5~8이 추가되도록 변경되었습니다.
Atsak’s Sight 유니크 투구
치명타 확률 증가가 20~40%에서 30~40%로 변경되었으며, 회피 및 에너지 실드가 100~150% 증가합니다.
Atziri’s Acuity 유니크 장갑
치명타 확률 증가가 20~30%에서 30~50%로 상향되었습니다(이미 소지하고 있는 기존 아이템도 Divine Orb로 업데이트 가능).
Barrow Dweller 유니크 몸통 방어구
“Low Life 상태일 때 적의 공격이 언럭키로 계산된다”는 효과가 추가되었습니다.
Belly of the Beast 유니크 몸통 방어구
물리 가시(Thorns) 피해가 25~30에서 35~40으로 조정되었습니다.
Birth of Fury 유니크 장화
이동 속도가 15%에서 20%로 상향되었고, 화염 저항이 10~20%에서 20~30%로 증가했습니다(기존 아이템에도 Divine Orb 사용 가능).
Black Doubt 유니크 몸통 방어구
냉기 저항 10~20%를 새로 부여합니다.
Blackbraid 유니크 몸통 방어구
방어도 +40~60 및 원소 저항 +10%가 추가되었습니다.
Blackgleam 유니크 화살통
공격 시 화염 피해 3~5에서 6~9가 추가되도록 변경되었습니다.
Blackheart 유니크 반지
공격 시 카오스 피해 2~3에서 4~6으로, 4~5에서 8~10으로 상향되었습니다(기존 아이템도 Divine Orb 사용 가능).
Blood Thorn 유니크 지팡이(Quarterstaff)
물리 피해가 3~5에서 9~11이었던 것이 8~12에서 16~18로 크게 상향되었습니다(기존 아이템도 Divine Orb 사용 가능).
Blueflame Bracers 유니크 장갑
최대 에너지 실드 +20이 추가되었습니다.
Bones of Ullr 유니크 장화
최대 생명력 +25가 20~40으로, 최대 마나 +25가 20~40으로 늘어났습니다(기존 아이템은 Divine Orb 사용 시 업데이트).
Brain Rattler 유니크 철퇴(Mace)
물리 피해가 10~12에서 18~22였던 부분이 18~22에서 24~28로 상향되었고, 번개 피해가 1~36~42 대신 1~50~55로 증가했습니다(기존 아이템도 Divine Orb 사용 가능).
Bramblejack 유니크 몸통 방어구
최대 생명력이 +50~80에서 +60~100으로 증가하고, 회피 불가 옵션에 더해 “주변에 적이 있을 때 초당 생명력 5% 재생”이 추가되었습니다.
Brass Dome 유니크 몸통 방어구
방어도가 300~400% 증가에서 400~500% 증가로 상향되고, 최대 원소 저항이 -5%에서 -5~-1%로 변경되었습니다(기존 아이템도 Divine Orb 사용 가능).
Briarpatch 유니크 장화
물리 가시(Thorns) 피해가 10~15에서 20~25로 늘어났습니다.
Briskwrap 유니크 몸통 방어구
회피가 60~100% 증가하도록 조정되었습니다.
Bristleboar 유니크 몸통 방어구
기존 40~80% 증가된 회피율에서 ‘회피 50% 감소’로 바뀌었고, 적에게 피격 시 Rage를 3에서 5 획득하며, 초당 생명력 3~5 재생이 추가되었습니다.
Bronzebeard 유니크 투구
최대 생명력이 +40~60에서 +100으로 상향되었습니다(기존 아이템 Divine Orb 적용 가능).
Brynabas 유니크 허리띠
번개 저항이 20~30%에서 30~40%로 증가했습니다(기존 아이템도 Divine Orb 사용 가능).
Brynhand’s Mark 유니크 철퇴(Mace)
물리 피해가 기존 3~4에서 6~8이었던 것이 10~14에서 16~20으로 상향되고, 힘 보너스가 +5~10에서 +10~20으로 늘어났으며, 공격 속도 20% 감소 옵션이 추가되었습니다.
Burrower 유니크 반지
냉기 저항 -15~-10%에서 -10% 고정으로 조정되었으며, 마나 재생 속도 25~35%에서 30~50%로 상향되었습니다(기존 아이템도 Divine Orb로 업데이트 가능).
Candlemaker 유니크 장갑
화염 저항이 15~30%에서 20~40%로 증가하고, 냉기 저항 -15~-30%에서 -10~-20%로 변경되었습니다. 화염 피해 20~40% 증가, 냉기 피해 10~20% 감소 옵션도 추가되었습니다.
Carrion Call 유니크 포커스(Focus)
소환수가 주는 피해가 20~30% 증가하도록 변경되었습니다.
Chober Chaber 유니크 철퇴(Mace)
80~120% 증가된 물리 피해와 치명타 확률 +5% 옵션이 제거되었으며, 대신 물리 피해 58~65에서 102~110이 추가되었고 힘 +50이 부여되었습니다.
Corona of the Red Sun 유니크 투구
화염 저항 20~25%가 추가되었습니다.
Crown of the Pale King 유니크 투구
물리 가시(Thorns) 피해가 10~15에서 20~25로 상향되었습니다.
Dancing Mirage 유니크 몸통 방어구
회피 및 에너지 실드가 60~100% 증가에서 150~200% 증가로 크게 오르도록 조정되었습니다(기존 아이템도 Divine Orb 사용 가능).
Dark Defiler 유니크 셉터
“소환된 언데드 미니언 한 마리당 피해 3%를 카오스 피해로 전환”에서 5%로 상향 되었습니다(기존 아이템도 Divine Orb 사용 가능).
Deathblow 유니크 장갑
공격 속도가 5~10% 증가하도록 조정되었습니다.
Defiance of Destiny 유니크 목걸이
적에게 피격 당하기 전에 부족한 생명력의 5%를 회복하던 효과가 10%로 증가했습니다(기존 아이템 Divine Orb로 업데이트 가능).
Deidbell 유니크 투구
힘 +10~20이 추가되었습니다.
Devouring Diadem 유니크 투구
최대 생명력 +40~60이 부여되었습니다.
Dionadair 유니크 방패
기절 한계가 30% 감소에서 20% 감소로 하향되었고, 초당 생명력 3~5 재생 옵션이 추가로 부여되었습니다.
Doedre's Tenure 유니크 장갑
최대 에너지 실드가 +20~30 부여되었습니다.
Doomgate 유니크 방패
카오스 저항이 13~17%로 부여됩니다.
Edyrn's Tusks 유니크 몸통 방어구
적 명중 시 10% 확률로 출혈 부여가 50%로 증가되었습니다(이전에는 10%).
Elevore 유니크 투구
민첩이 +10~20에서 +20~30으로 늘어났고, Charm 슬롯이 +1 증가되었습니다.
Erian’s Cobble 유니크 투구
기존 각 능력치(방어도, 회피, 에너지 실드 등)에 대한 보너스 수치가 전부 크게 상향되었고(예: +0~20→+0~40), 기본 저항 옵션도 0~5%에서 0~10%로 늘어났습니다. 치명타 확률 증가, 아이템 rarity 증가 등도 배로 향상되었습니다(기존 아이템 Divine Orb로 업데이트 가능).
Eternal Spark 유니크 포커스(Focus)
“캐릭터가 이동하지 않을 때 마나 재생 50% 증가”가 40%로 조정되었으나, 대신 이동 여부와 관계없이 “마나 재생 40% 증가”가 추가되었습니다.
Ezomyte Peak 유니크 투구
최대 생명력이 +30~50에서 +50~80으로 상향되었고, 초당 생명력 재생 3~6이 추가되었습니다.
Feathered Fortress 유니크 방패
화염 및 냉기 저항이 모두 10~20%에서 20~30%로 증가했고, 힘과 민첩 +10~20이 +20~30으로 늘어났습니다(Divine Orb 사용 가능).
Forbidden Gaze 유니크 투구
냉기 저항이 25~35%에서 30~50%로 증가했습니다(기존 아이템도 Divine Orb 사용 가능).
Frostbreath 유니크 철퇴(Mace)
물리 및 냉기 피해가 각각 4~6에서 8~12, 9~12에서 16~20으로 상향되었고, 치명타 확률 +5%가 추가되었습니다.
Gamblesprint 유니크 장화
번개 저항이 5~15%에서 15~25%로 상향되었으며, 아이템 rarity 10~15% 증가가 추가되었습니다.
Gravebind 유니크 장갑
냉기 저항 10~15% 옵션이 추가되었습니다.
Grip of Winter 유니크 장갑
냉기 저항이 20~30%로 부여됩니다.
Gloomform 유니크 몸통 방어구
화염 저항 10~20%가 추가되었습니다.
Hoghunt 유니크 철퇴(Mace)
기존 물리 피해 100~150% 증가 옵션이 삭제되었고, 대신 물리 피해 16~20에서 23~27이 추가되었습니다.
Hollow Mask 유니크 투구
카오스 저항 13%가 추가되었습니다.
Horns of Bynden 유니크 투구
방어도가 +20 부여되었습니다.
Hrimnor’s Hymn 유니크 철퇴(Mace)
물리 피해 증가가 60~80%에서 80~120%로 상향되었습니다(기존 아이템 Divine Orb로 업데이트 가능).
Husk of Dreams 유니크 몸통 방어구
카오스 저항이 13~17%에서 17~23%로 증가했고, 플라스크 사용량 증가가 25~50%에서 20~30%로 줄었습니다(기존 아이템도 Divine Orb로 업데이트 가능).
Immortan(이제 The Road Warrior로 이름 변경) 유니크 몸통 방어구
기존 방어도 50~100% 증가 옵션이 사라졌고, 화염 및 번개 저항이 15~25%에서 15~30%로 증가했습니다. 또한 초당 생명력 10~15 재생과 모든 능력치 +10~15가 추가되었습니다.
Infernoclasp 유니크 허리띠
화염 저항이 25~35%에서 30~50%로 상향되었습니다(기존 아이템 Divine Orb 사용 가능).
Infinite Pursuit 유니크 장화
상태 이상에 걸려 있을 때 이동 속도가 20%에서 25%로 증가합니다(기존 아이템 Divine Orb 사용 가능).
Innsmouth 유니크 투구
민첩 +20~30이 추가되었습니다.
Irongrasp 유니크 몸통 방어구
힘 +20~30이 추가되었습니다.
Ironride 유니크 투구
최대 생명력 +30~50이 추가되었습니다.
Jarngreipr 유니크 장갑
방어도와 회피가 50% 증가 옵션이 부여되었습니다.
Keelhaul 유니크 허리띠
생명력 플라스크와 마나 플라스크가 초당 0~0.25 충전 획득에서 고정 0.25 충전 획득으로 변경되었습니다(기존 아이템도 Divine Orb 사용 가능).
Killjoy 유니크 장갑
치명타 피해 20~30% 증가가 추가되었습니다.
Knight-errant 유니크 장화
원소 상태 이상 한계치 +30~50이 부여되었습니다.
Leer Cast 유니크 투구
민첩이 +10~20 추가되었습니다.
Legionstride 유니크 장화
기존 50~80% 증가된 방어도 대신 +50~70 방어도를 제공하며, 기절 한계치도 +30~50에서 +50~70으로 변경되었습니다.
Lochtonial Caress 유니크 장갑
방어도가 +15~25 부여되었습니다.
Luminous Pace 유니크 장화
최대 에너지 실드 +20~30이 추가되었습니다.
Lycosidae 유니크 방패
막기 시 100의 기준 카오스 피해로 적을 중독시키던 옵션이 200으로 상향되었습니다(기존 아이템도 Divine Orb 사용 가능).
Mask of the Sanguimancer
회피 +20~25, 에너지 실드 +10~15가 추가되었습니다.
Matsya 유니크 지팡이(Quarterstaff)
냉기 피해 6~9에서 10~15가 추가되고, 번개 피해 1~19~29가 추가되었습니다.
Mist Whisper 유니크 석궁(Crossbow)
냉기 피해가 4~6에서 8~10, 9~12에서 13~15로 상향 조정되었고, 적 동결 지속 시간 30% 증가가 추가되었습니다.
Nazir’s Judgement 유니크 지팡이
기존 물리 피해 80~120% 증가 대신 물리 피해 30~36에서 75~81이 추가됩니다.
Necromantle 유니크 몸통 방어구
소환수 카오스 저항이 17~23%로 부여되었습니다.
Northpaw 유니크 장갑
공격 시 물리 피해가 2~3에서 5~6이었던 것이 3~5에서 8~10으로 늘어났고, 회피 +15~25 옵션이 추가되었습니다.
Original Sin 유니크 반지
“카오스 저항이 0이 된다”가 사라지고, 대신 카오스 저항 17~23% 옵션이 부여되었습니다.
Painter’s Servant 유니크 장갑
기존 5~10% 원소 저항이 제거되고, “획득하는 원소 피해의 일부를 화염, 냉기, 번개로 전환” 옵션들이 각각 5~10%씩 부여됩니다.
Pariah’s Embrace 유니크 몸통 방어구
모든 능력치 +10~15가 추가되었습니다.
Plaguefinger 유니크 장갑
명중 시 중독 확률이 5~10%에서 20~30%로 크게 상향되었고(기존 아이템도 Divine Orb 사용 가능).
Powertread 유니크 장화
파워 충전 하나당 치명타 피해 보너스가 +8%에서 +12%로 상향되었습니다.
Prayers for Rain 유니크 몸통 방어구
번개 저항 10~20%가 부여되었습니다.
Quatl’s Molt 유니크 몸통 방어구
최대 생명력 +30~50에서 +60~80으로 증가했고, 회피가 60~80% 상승 옵션도 추가되었습니다.
Quecholi 유니크 철퇴(Mace)
물리 피해 증가가 80~120%에서 100~150%로 상향되었습니다.
Seeing Stars 유니크 철퇴(Mace)
냉기 피해 9~12에서 12~16이었던 것이 22~25까지 늘어났고, 번개 피해 1~30~35에서 1~40~45로 증가했습니다(기존 아이템도 Divine Orb 업데이트 가능).
Sentry 유니크 지팡이(Quarterstaff)
기존 물리 피해 대신 화염 피해 25~32에서 40~50이 추가되며, 명중 시 정확도 +30~50도 부여됩니다.
Sierran Inheritance 유니크 몸통 방어구
번개 저항이 15~25%에서 30~40%로 증가했고, 냉기 저항 -15%가 추가되었습니다.
Smiling Knight 유니크 투구
방어도 및 회피가 30~50% 증가에서 150~200% 증가로 크게 상향되었습니다(기존 아이템은 Divine Orb 사용 가능).
Snakebite 유니크 장갑
명중 시 중독 확률이 20%에서 20~30%로 늘어났고, 초당 생명력 6~10 재생 옵션이 추가되었습니다.
Splinterheart 유니크 활
물리 피해가 60~80%에서 120~160%로 증가했습니다(기존 아이템 Divine Orb 사용 가능).
Tetzlapokal’s Desire 유니크 몸통 방어구
지능 +20~30이 추가되었습니다.
Thunderstep 유니크 장화
이동 속도가 10~15%에서 10~20%로 상향되고, 번개 저항이 25~35%에서 30~50%로 늘어났습니다(기존 아이템 Divine Orb 사용 가능).
Titanrot Cataphract 유니크 몸통 방어구
방어도가 200~300%에서 400~500%로 증가하고, 힘이 10~20%에서 15~30%로 늘어났습니다(기존 아이템도 Divine Orb로 업데이트 가능).
Trampletoe 유니크 장화
이동 속도가 10%에서 15%로 증가했습니다(기존 아이템에 Divine Orb 사용 가능).
Treefingers 유니크 장갑
공격 시 물리 피해가 3~5에서 6~8이었던 것이 6~10에서 12~16으로 증가하고, 기절 축적 20~30% 증가와 공격 속도 5% 감소 옵션이 추가되었습니다.
Trenchtimbre 유니크 철퇴(Mace)
물리 피해가 10~12에서 18~22이었던 것이 13~15에서 22~25로 늘어났습니다(기존 아이템에서도 Divine Orb 사용 가능).
Trephina 유니크 철퇴(Mace)
물리 피해가 7~10에서 12~18이었던 것이 12~25에서 22~25로 크게 상향되었습니다(기존 아이템 Divine Orb 적용 가능).
Ungil’s Harmony 유니크 목걸이
치명타 확률 증가가 100%에서 100~200%로 범위가 늘어났습니다(기존 아이템도 Divine Orb로 업데이트 가능).
Visage of Ayah 유니크 투구
번개 저항 10~20%가 부여되었습니다.
Voll’s Protector 유니크 몸통 방어구
카오스 저항이 13~17%로 부여되었습니다.
Wake of Destruction 유니크 장화
이동 속도가 10%로 고정되었습니다(이전에는 10% 표기).
Wandering Reliquary 유니크 몸통 방어구
기절 한계치 +60~80이 부여됩니다.
Windscream 유니크 장화
이동 속도가 10~15%에서 10~20%로 변경되었고, 저주 스킬 시전 속도 10~20% 증가가 추가되었습니다.
Wings of Caelyn 유니크 투구
방어도 +20이 부여되었습니다.
Wondertrap 유니크 장화
이동 속도가 5~15%에서 10~20%로 상향되고, 힘·민첩·지능 +5~15 각각이 +10~20으로 늘어났으며, 최대 에너지 실드도 +30~50 추가되었습니다.
Wylund’s Stake 유니크 철퇴(Mace)
물리 및 화염 피해가 각각 2~3에서 4~5였던 것이 4~6에서 8~10으로 증가했고, 화염 저항 20~30%, 힘 +10~20이 추가되었습니다.


컨트롤러 개선사항

화폐를 사용할 때, 선택한 화폐로 사용 불가능한 아이템은 인벤토리 탐색 대상에서 제외.
새로 할당 가능한 액션으로 라벨 보이기/숨기기 추가.
월드 맵 화면에서 B/○ 버튼으로 지하 공간을 나올 수 있음.
Trial of the Sekhemas와 Trial of Chaos에서 상호작용 우선순위 개선.
네비게이션 메뉴에서 화장(Cosmetics) 탭이 마지막으로 이동(Atlas, Quest 등 다른 탭 접근 시 편의).
초대형 보스(예: Tor Gul) 타겟팅 품질 개선.

(이하 다수 컨트롤러 환경 개선 및 버그 수정)

 

콘솔 개선사항

콘솔에서도 Path of Exile 웹사이트에서 구독한 필터를 사용 가능하도록 변경.
설정 메뉴(Game 탭)에서 아이템 필터 설정 링크 제공.
HDR 활성화 상태의 XBox 시리즈 콘솔에서 컷신/영상 색감 이상 현상 개선.
현지화(Localisation) 관련 수정
구버전 번역 누락 및 오류 다수 수정.
악센트 문자가 올바르게 표시되지 않던 문제 수정.
번역된 텍스트 중 겹침/잘림 오류 개선.
콘솔 환경에서 태국어 텍스트 미표시 문제 해결.
부정확한 Chinese(Traditional) 옵션 티어 표기 수정.

Endgame Changes Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire. The Lost Towers Map area has also been revamped. To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to six respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt so you'll still need to fight the boss with the build you walked into the Map with. Higher difficulties of the Boss will lower the number of respawn attempts you receive. We'll be looking to add respawn attempts to other Pinnacle content over time. The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked. The Arbiter of Ash Boss is now invulnerable for longer during its emergence and now takes significantly reduced damage while emerging. The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used. Added checkpoints to Map areas. Map areas now contain a minimum of 3 Rare Monsters. Citadels can now appear closer to the Ziggurat Refuge. Improved the visibility of Citadels on the Endgame Map. Maps now display their Biome when hovered in the Atlas UI. Added the new Overseer's Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses. Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility: A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests. A number of Maps now contain up to double the number of Monsters. A number of Maps now contain 50% more Magic Monsters. A number of Maps now contain 50% more Rare Monsters. A number of Maps now have a higher minimum number of Rare Monsters you will encounter. A number of Maps now have a lower minimum number of Rare Monsters you will encounter. A number of Maps now have 50% more chance to contain Essences. A number of Maps now have 50% more chance to contain Strongboxes. A number of Maps now have 50% more chance to contain Shrines. Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines. Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters. Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters. Improved the highlightability/clickability of Shrines. Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty. Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps. The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses. The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%). The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%). The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%). Reduced the number of monsters and small chests from Breaches by 15%. Increased the amount of Simulacrum Splinters found in Maps by 20%. Added dedicated 2D art for Waystones that are instilled with layers of Delirium. Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors. Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input. Skill Changes Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped). Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks. The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt. The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms. Skills socketed in a Meta Gem's sockets can no longer gain energy. Clarified Vine Arrow's description to explicitly state that it hits enemies on landing. Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion). Monster Changes Monsters now have increased Toughness per Essence modifier affecting them. Added a small delay before monsters released from Essence Monoliths can use their skills. Forsaken Miners now throw less grenades, which have also had their damage reduced and their visuals improved. Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps. Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill from. The telegraphing for this skill has been improved. Reduced how far away Lost-men Zealots can use their Meteor skill from. The visuals of this skill have also been improved. The Lightning Storm skill used by Lost-men Zealots should now always strike at the telegraphed marker, as opposed to somewhere random. Filthy Crone no longer uses their Projectile Vomit skill point blank in front of you (because that's just rude), and now has a basic projectile attack. Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skill have also been improved. Reduced the axe throwing distance of Vaal Axemen. Reduced the area of effect for Filthy First-born's on-death explosion. The visibility of the area of effect has also been improved. The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and can no longer be used point blank in front of you. Adjusted the damaging area of The Bloated Miller's slam skills to more closely match the visual effects. Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely match the visual effects. Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their arms are no longer targetable. Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely match the visual effects. Tornadoes now push you slightly away when they appear, and now deal less damage when they first appear before ramping up. Reduced how often Prowling Shades can use their invisibility skill. Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots. Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill. Improved the visual effects of Fiery Zealots' Fire Storm skill. Adjusted the damaging area of the Executioner's attacks to more closely match the visual effects. The telegraphing for his Guillotine Slam has also been improved. Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage. Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death. Mighty Silverfist's Commando Roll skill now deals significantly less damage. Reduced how often Azak Stalkers use their Slam skill. Walking Goliaths no longer deal damage twice when they fall over. Their slam now deals more damage in the centre, and less around the edges. Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able to initiate their skill. We've also fixed an issue where they were not dealing damage correctly, meaning they now deal more damage. Slitherspitters no longer deal damage twice with their projectile attack. Their melee attack now deals Physical damage instead of Chaos. The density of monsters in Utzaal has been reduced. Monsters contained in the area are now more likely to be of a weaker variety. The density of monsters in Dreadnaught areas has been adjusted to result in less swarming encounters. Improved the telegraphing for Azak Shamans' Detonate Dead skill. Improved the telegraphing for the crystals left by Vaal Goliaths when they die. Chaos Pustules in Ritual encounters have had their visuals improved. The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved. Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment. Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased. Volatile Plants are now much more noticeable both before and as they're about to explode. Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explode has also been increased. The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius. Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield. The Shielding Monsters modifier has been reenabled in the Trial of Chaos. General Changes and Improvements Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations button on the Character Selection screen. Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time. The Strongbox fog effect now fades away once all the waves of enemies have been spawned. Significantly increased the chance to encounter Research Strongboxes. Added a visual effect to distinguish which Monsters have been spawned by a Strongbox. The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay. Charms now play an effect on your character when they are automatically used. Socketables such as Runes can now be overwritten by placing another socketable item into the socket. Attempting to Salvage an item now highlights which items in your inventory can be salvaged and displays item sockets. Flasks with Quality are now able to be salvaged. Armour has been made more effective, by approximately 15%. More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton. Objects such as Delirium Shards can no longer be pushed by other Monsters. Increased the chance for Omens to appear as Ritual Rewards. Reduced the chance for items to roll some of the less-desirable item modifiers. Distilled Emotions required to instill a Passive Skill onto an Amulet are now only displayed on the Passive Skill Tree after you have picked up your first Distilled Emotion. Added an exit portal to the Trialmaster arena. Removed the level requirement to access Expedition Vendors. Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity. Reduced visual clutter in many Map areas to improve the visibility of skills and effects. Added a tutorial for activating your first persistent buff skill gem. Improved and fixed inconsistencies for walkability throughout areas in the campaign as well as maps. Improved the loading time of the World Map. Reduced the initial player revive time to 2.5 seconds (previously 3 seconds). Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds). Alva now has an option to gamble for items when placed in your Hideout. Reviving Minions that died from being out-of-range of you now instead immediately revive near you. The Quest Tracker now shows which quests are applicable for the area you're currently in. Uncut Gems now show their level on the item label. Charms now display their number of charges and when they're active. Updated the world Map icons for when you have completed quests, encounters and found items to make it more clear they have been completed. Added propogating Weapon Effect options to the Cosmetic Panel UI. The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have received 2D art. The Hand of Wisdom and Action Unique has received 3D art. Added flavour text for the Edyrn's Tusks and Splinterheart Uniques. After activating an Omen of Whittling, hovering over an item before applying a Chaos Orb to it will now display which modifier will be rerolled. Improved performance of the Xyclucian, the Chimera boss fight. Improved performance of the lava in The Molten Vault. Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps. Improved performance of areas with very bright lights that cast many shadows (notably the Temple of Kopec and The Ziggurat Refuge). Improved the performance of The Ziggurat Encampment in order to reduce the occurence of unloaded textures. Burning Ground can no longer spawn underneath interactables, such as levers. Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately be attacked upon moving. Added keyword for Honour Resistance. Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this. You can now pick up items and interact with some objects while performing other actions. The "Attack in place stops movement" option no longer prevents walking on skills that can be used while moving while using WASD movement. Continued to incrementally improve the sound, art, effects and environments. Unique Item Changes The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15-30). Existing versions of this item can be updated using a Divine Orb. The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. It now provides +40-60 to maximum Life and +40-60 to maximum Mana. The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previously 20-30%) and 10-20 to Strength. The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks. The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chance (previously 20-40%), and 100-150% increased Evasion and Energy Shield. The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit chance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb. The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting you is Unlucky while you are on Low Life". The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns Damage. The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previously 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions of this item can be updated using a Divine Orb. The Black Doubt Unique Body Armour now provides 10-20% to Cold Resistance. The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances. The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks. The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previously 2-3 to 4-5). Existing versions of this item can be updated using a Divine Orb. The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (previously 3-5 to 9-11). Existing versions of this item can be updated using a Divine Orb. The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield. The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Mana (both previously +25). Existing versions of this item can be updated using a Divine Orb. The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previously 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42). Existing versions of this item can be updated using a Divine Orb. The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previously +50-80), Cannot Evade and Regenerate 5% of Life per second while Surrounded The Brass Dome Unique Body Armour now has 400-500% increased Armour (previously 300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Existing versions of this Unique can be updated using a Divine Orb. The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage. The Briskwrap Unique Body Armour now has 60-100% increased Evasion. The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previously 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (previously 3). It also now provides 3-5 Life Regeneration per Second. The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-60). Existing versions of this item can be updated using a Divine Orb. The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb. The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (previously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% reduced Attack Speed. The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing versions of this item can be updated using a Divine Orb. The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously 15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also now provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage. The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage. The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or +5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +50 to Spirit. The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance. The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Thorns damage. The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Energy Shield (previously 60-100%). Existing versions of this item can be updated with a Divine Orb. The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per Undead Minion" (previously 3%). Existing versions of this item can be updated using a Divine Orb. The Deathblow Unique Gloves now provide 5-10% increased Attack Speed. The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing Life before being Hit by an Enemy (previously 5%). Existing versions of this item can be updated using a Divine Orb. The Deidbell Unique Helmet now provides +10-20 to Strength. The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life. The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously 30%), and now provides 3-5 Life Regeneration per Second. The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield. The Doomgate Unique Shield now provides 13-17% to Chaos Resistance. The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on Hit (previously 10%). The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), and now provides +1 Charm slot. The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb. The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate while stationary (previously 50%), and now also provides 40% increased Mana Regeneration Rate. The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 30-50), and also now provides 3-6 Life Regeneration per Second. The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance and Cold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (both previously +10-20). Existing versions of this item can be updated using a Divine Orb. The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb. The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical Hit Chance. The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previously 5-15%), and now provide 10-15% increased Item Rarity. The Gravebind Unique Gloves now provides 10-15% to Cold Resistance. The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance. The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance. The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instead, it now adds 16-20 to 23-27 Physical Damage. The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance. The Horns of Bynden Unique Helmet now provides +20 to Armour. The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb. The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (previously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%). Existing versions of this item can be updated with a Divine Orb. The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes. The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb. The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while affected by an Ailment (previously 20%). Existing versions of this item can be updated using a Divine Orb. The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating. The Irongrasp Unique Body Armour now provides +20-30 to Strength. The Ironride Unique Helmet now provides +30-50 to maximum Life. The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion. The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Mana Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Second). Existing versions of this item can be updated using a Divine Orb. The Killjoy Unique Gloves now provides 20-30% increased Critical Damage. The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshold. The Leer Cast Unique Helmet now provides +10-20 to Dexterity. The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% increased Armour. They also now provide +50-70 to Stun Threshold (previously +30-50). The Lochtonial Caress Unique Gloves now provides +15-25 to Armour. The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield. The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item can be updated using a Divine Orb. The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 to maximum Energy Shield. The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to 19-29 Lightning Damage. The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previously 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies. The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage. The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resistance. The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (previously 2-3 to 5-6), and also now has +15-25 to Evasion Rating. The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and instead now provides 17-23% to Chaos Resistance. The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Lightning Resistance. They instead now provide 5-10% Elemental Damage gained as Fire Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Damage gained as Lightning Damage. The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes. The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb. The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power Charge (previously +8%) The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resistance. The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life (previously +30-50), and also now provides 60-80% increased Evasion Rating. The Quecholi Unique Mace now has 100-150% increased Physical Damage (previously 80-120%). The Seeing Stars Unique Mace now adds 12-16 to 22-25 Cold Damage (previously 9-12 to 18-22), and now adds 1 to 40-45 Lightning Damage (previously 1 to 30-35). Existing versions of this item can be updated using a Divine Orb. The Sentry Unique Quarterstaff now has 25-32 to 40-50 added Fire Damage (previously 8-2 to 16-20). It now has no Physical Damage, and adds +30-50 to Accuracy Rating. The Sierran Inheritance Unique Body Armour now provides 30-40% to Lightning Resistance (previously 15-25%), and now has -15% to Cold Resistance. The Smiling Knight Unique Helmet now provides 150-200% increased Armour and Evasion (previously 30-50%). Existing versions of this item can be updated using a Divine Orb. The Snakebite Unique Gloves now provides 20-30% chance to Poison on Hit (previously 20%), and also now provides 6-10 Life Regenerated per Second. The Splinterheart Unique Bow now has 120-160% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb. The Tetzlapokal's Desire Unique Body Armour now provides +20-30 to Intelligence. The Thunderstep Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and 30-50% to Lightning Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb. The Titanrot Cataphract Unique Body Armour now provides 400-500% increased Armour (previously 200-300%), and 15-30% increased Strength (previously 10-20%). Existing versions of this item can be updated using a Divine Orb. The Trampletoe Unique Boots now provide 15% increased Movement Speed (previously 10%). Existing versions of this item can be updated using a Divine Orb. The Treefingers Unique Gloves now adds 6-10 to 12-16 Physical Damage to Attacks (previously 3-5 to 6-8), it also now provides 20-30% increased Stun Buildup and 5% reduced Attack Speed. The Trenchtimbre Unique Mace now adds 13-15 to 22-25 Physical Damage (previously 10-12 to 18-22). Existing versions of this item can be updated using a Divine Orb. The Trephina Unique Mace now adds 12-25 to 22-25 Physical Damage (previously 7-10 to 12-18). Existing versions of this item can be updated using a Divine Orb. The Ungil's Harmony Unique Amulet now provides 100-200% increased Critical Hit Chance (previously 100%). Existing versions of this item can be updated using a Divine Orb. The Visage of Ayah Unique Helmet now provides 10-20% to Lightning Resistance. The Voll's Protector Unique Body Armour now provides 13-17% to Chaos Resistance. The Wake of Destruction Unique Boots now provide 10% increased Movement Speed. The Wandering Reliquary Unique Body Armour now has +60-80 to Stun Threshold. The Windscream Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and also now causes Curse Skills to have 10-20% increased Cast Speed. The Wings of Caelyn Unique Helmet now provides +20 to Armour. The Wondertrap Unique Boots now provides 10-20% increased Movement Speed (previously 5-15%), +10-20 to Strength, Dexterity and Intelligence (all previously +5-15), and also now provides +30-50 to maximum Energy Shield. The Wylund's Stake Unique Mace now has 4-6 to 8-10 added Physical Damage and Fire Damage (both previously 2-3 to 4-5). It now also provides 20-30% to Fire Resistance, and +10-20 to Strength. Bug Fixes Fixed four client crashes. Fixed four instance crashes. Fixed a bug where Mana Flare, Elemental Discharge, and the version of Ember Fusillade triggered by Dusk Vigil were not considered triggered skills (and could therefore generate energy). Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly counted as targets when dealing splash damage through the implicit modifier on the Cultist Greathammer base type. Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals. Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set. Fixed a bug where Concoction Skills were considered Bow Skills and as a result could be affected by "increased damage with Bow Skills" modifiers on Quivers. Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitched Demon Unique as an Infernalist. Fixed a bug where Minion Pact Support was able to drain the Life of Lingering Illusions. Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life. Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time. Fixed an issue where the checkpoint for the Temple of Kopec Boss fight could sometimes take you to the first checkpoint in the area. Fixed a bug preventing the quality bonuses on Shockburst Rounds and Hailstorm Rounds from applying. Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection". Fixed a client crash that could occur with Power Siphon while holding a Shield. Fixed a client crash that could occur in couch co-op when interacting with the Unique Stash Tab. Fixed a client crash that could occur in couch co-op when interacting with the Corruption Altar. Fixed a bug where Vine Arrow was not slowing enemies. Fixed a bug that caused Sekhema Asala to fail to shield you during Jamanra, the Abomination's storm skill. Fixed a bug where terrain generation for the client can get out of sync with the server for Trial of the Sekhemas. Fixed a bug where the influence range of Lost Towers could fail to display when interacting with the map device in your Hideout. Fixed a bug where Crossbows could fail to reload if the player did not have enough mana available. Fixed a bug where Spark could fail to cast while standing on the edge of walkable terrain. Fixed a bug where Temporal Chains' debuff icon was not displaying the correct description when hovered over. Fixed a bug where the unique item "Fireflower" could fail to cause Fire Damage to the player when an enemy was ignited. Fixed a bug where Ghost Dance would remain active when the player no longer met the spirit requirements. Fixed a bug where "The Way Forward' Atlas Passive would cause The Arbiter of Ash to drop Tier 16 Waystones instead of Tier 15. Fixed a bug where some unique bows did not play audio when firing arrows. Fixed a bug where engraving a support gem did not play audio. Fixed a bug where quest items would not drop again from their respective objective if the player dropped them on the ground in an area where the difficulty was different to where it was obtained. Characters in a broken state should now be able to re-obtain the quest objective. Fixed a bug where some interactables couldn't be cancelled by using dodge roll. Fixed a bug where using a flask could cause the player to lose life if item stat requirements weren't met in both weapon sets. Fixed a bug where friends would show as offline when they changed character. Fixed a bug where the Intro Cinematic did not play on the PC Platform. Fixed a bug where incomplete unique items could be obtained. Fixed some wonky interactions with the additional inventory slots from the Titan's Colossal Capacity Ascendancy Passive Skill. Fixed a bug where The Hooded One would not identify items stored in additional inventory slots granted by the Colossal Capacity Titan Ascendancy Passive Skill. Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node. Fixed a visual bug where walking away from a corpse and back to it could visually display a new remnant with Grim Feast. Fixed a bug in the Riverside Map where the boss arena forcefield could appear before entering the boss fight. Fixed a bug where the Energy Shield UI could visually appear as having Energy Shield when the player had none. Fixed a bug where enemies could cast detonate dead on players minions when the player was using the Sacrifice Gem. Fixed problems in the Savanna, Abyss, and Seepage Maps where sections of the areas could be unaccessible Fixed a bug where the unique item "Corpsewade" did not work when the player was using the King of the Faridun Body Armour Microtransaction. Fixed a bug with the Hateforge Unique where negative values of the "to Maximum Rage" Modifier caused the Modifier to not show. Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment without traversing through the Time Portal. Fixed a bug within the Instilling UI that displayed a Tainted Oil slot, which doesn't exist. Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Mana. Fixed a bug where Crossbow Skills could fail to reload when spamming the ability when using a controller. Fixed a bug when stashing a Skill Gem with attached Support Gems would cause the Support Gems to become invisible. These now unpack into the relevant tab. Fixed the alignment of Mirror of Kalandra within the Currency Stash Tab. Fixed a bug in the Vaal Factory map where some humanoid monsters would remain inactive. Fixed a bug where the "Elemental Storm" Gem had the Physical Tag. Fixed a bug where Gas Clouds could spawn in unwalkable terrain. Fixed a bug where minion objects could stretch into unwalkable terrain. Fixed a bug where the Burial Bog Map could generate with a broken loop. Fixed a bug where the World Map always opened displaying an above ground area, even when the player was in an underground area. Fixed a bug where strongboxes could fail to generate any monsters. Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls. Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp. Fixed a bug where Soul Cores of Atmohua, Zantipi, or Cholotl could not be used for the 3:1 recipe. Fixed a bug with the Relic Modifier giving a chance to gain another key was incorrectly always applying. Skip tutorials no longer prevents you from leaving town without engraving a gem. Removed the redundant block chance description on Saffel's Frame Unique Item. Fixed a bug which could cause the landmark room chest in The Mausoleum of the Praetor from being opened. Fixed a bug where "Elemental Storm" was missing the triggered tag. Fixed a bug which allowed Glacial Cascade's hits to freeze enemies. Fixed a bug in the Trail of the Sekhamas where some traps' audio failed to play. Fixed a bug where "Unbound Avatar" could gain stacks from inanimate objects. Fixed a bug in the Temple of Chaos where leap slamming into an arena could cause the encounter to not complete. Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers. Fixed a bug where the Act 1 to Act 2 transition cinematic sometimes played when entering The Ardura Caravan rather than when travelling from Act 1. Fixed a bug where some loot in The Temple of Chaos could get stuck in blocking. Fixed a bug where a favored map slot UI notification would appear when corrupting a Tier 15 Waystone into a Tier 16. Fixed a bug which could prevent the player from returning to the Vastiri Outskirts if they travelled there by warping to a party member, then warping to a different party member in Act 1. Fixed a bug where Supercritical support's 2D art was not displaying in some cases. Fixed a bug where expedition chests in maps were not displaying their rarity. Controller Improvements While using currency, inventory navigation will ignore items the currently selected currency could not be used on. Added a bindable action to show/hide item and object labels. While on the world map screen, you can now press B/circle to leave the underground. Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill. The cosmetics tab of the navigation menu has been moved to the end, so that you no longer have to navigate through it to reach the quest or atlas tabs. Improved auto-targeting logic for very large bosses such as Tor Gul The game now pauses by default if a controller becomes disconnected, with an option in the Game tab to instead disconnect. Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell). Pressing X/square while holding a stack of items now deposits a single item from the stack in the currently selected space. Hovering a support gem over a filled socket will now show the support gem currently in that socket. Trying to socket invalid gems using a controller now gives appropriate error messages. Switching to controller input on a character that was created with keyboard and mouse input no longer results in the character having no actions bound. Fixed a bug that prevented rerolling expedition vendors while using a controller. There is now also a dedicated button (Y/triangle) to reroll the vendor. Fixed a bug where the Gemling's Gem Studded notable passive was not accounted for when socketing support gems using a controller. Fixed a bug where the Lost Tower interface had inconsistent controls when using a controller. Fixed a bug that sometimes prevented navigation in the hideout stash while using a controller. Fixed a bug that prevented player 2 from using the Salvage Bench in couch co-op. Fixed a bug that prevented player 2 from equipping cosmetics in couch co-op. Fixed a bug that caused some types of specialised stash tab to fail to display when accessed by both players at the same time in couch co-op. Fixed a bug preventing the toggling of advanced descriptions while investigating an item. Fixed a bug preventing moving a socketed support gem into a different socket when you are close to your support gem limit. Fixed a bug where the "Enable Held Targeting" option did not function for crossbow ammunition skills. Fixed a bug where certain skills would not be performed if used while holding down a different skill's input. Console Improvements Item filters can now be used on consoles by subscribing to a filter on the Path of Exile website. A link to set up an item filter is now provided in the filter section of the settings menu, under the Game tab. Fixed a bug where cutscenes and informational videos had incorrect colour grading on XBox series consoles with HDR enabled. Localisation Fixes Fixed a number of cases of outdated translations Fixed characters with accents not displaying correctly in some languages. Fixed a number of cases where translated text could overlap itself or the borders of its field. Fixed a bug where Thai text did not display correctly on consoles. Fixed a bug where modifier tiers would not be displayed correctly when the game language was set to Traditional Chinese. Fixed a number of cases of keywords not displaying correctly in languages other than English. Microtransactions Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Siren Wings, Siren Cloak, Siren Weapon, Siren Weapon Effect, Siren Character Effect, Siren Footprints Effect, Siren Portal Effect, Deepwater Wings, Deepwater Back Attachment, Deepwater Weapon, Deepwater Weapon Effect, Deepwater Character Effect, Deepwater Footprints Effect, Deepwater Portal Effect, Atlantis Cloak, Atlantis Wings, Atlantis Portal Effect, Atlantis Footprints Effect, Onyx Oblivion Wings, Onyx Oblivion Weapon, Oblivion Weapon, Direblade Wings, Direblade Weapon, Verdant Weapon, Sulphurous Gargoyle Wings, Alabaster Gargoyle Wings, Stygian Gargoyle Wings, Pitch-black Gargoyle Wings, Illusionist Character Effect, Brimstone Character Effect, Harmony Wings, Harmony Cloak, Harmony Weapon Effect, Harmony Footprints Effect, Harmony Portal Effect, Heritage Wings, Heritage Cloak, Heritage Weapon Effect, Heritage Weapon, Heritage Portal Effect, Divergence Wings, Divergence Cloak, Divergence Weapon, Divergence Weapon Effect, Divergence Footprints Effect, Divergence Character Effect, Divergence Portal Effect, Vulcan Cloak, Vulcan Shield, Vulcan Weapon Effect, Harmonious Weapon, Harmonious Weapon Effect, Electroswarm Character Effect, Project Electroswarm Character Effect, Siren Electroswarm Character Effect, Void Emperor Electroswarm Character Effect, Kalguuran Cloak, Penance Back Attachment, Crucible Armour Set, Cane Toad King Portal Effect, Albino Toad King Portal Effect, River Toad King Portal Effect, Sacred Wisps Portal Effect. The Hands of Xesht Back Attachment now has a smaller variant that can be selected from the cosmetics menu. There were also a handful of changes we didn’t quite get ready in time for this patch, but we will be getting them to you as soon as they’re ready! Una’s Songs still won’t be playing correctly, this was unexpected even for us to cause us this much trouble to fix. Adding multiple respawns to other Pinnacle Content on the Atlas (King in the Mists, Breachstones, Olroth in Expedition). The Arbiter of Ash is included but we didn’t get around to getting the other ones implemented. Map (Waystone) Stash Tabs.